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The early relationship between the Joker and Batman, integral to the rest of the series, is especially well done, but it unfortunately overshadows the rest of the game's plot, which could have been exciting in its own right. The police department (of which James Gordon is not yet chief), the supervillains, Alfred, and even Bruce Wayne himself all have conflicting thoughts on Bruce's latest hobby. Origins takes place on a Christmas Eve early in Batman's vigilante career, when prominent crime lord Black Mask puts a bounty on Batman's head, prompting eight elite assassins to enter Gotham. Related: Arkham Origins For Mobile Is Batman’s Worst GameĪrkham Origins also succeeds in an area of utmost importance to a prequel: establishing relationships. The bosses of Arkham Origins are more varied in gameplay than the series' previous attempts, and they put players through exciting, multi-stage set pieces.
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While these criticisms are fair, as a prequel developed by a different studio, Origins succeeds in emulating Asylum and City well, and it even has some key sections that are highlights of the series - namely, its boss fights. In essence, many felt it was more of the same, simply adding another section of Gotham to Arkham City's map. Upon release, Origins was met with a mixed reception.
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The Second-Worst Batman: Arkham Game - Arkham OriginsĪrkham Origins came out two years after City, was developed by WB Games Montréal instead of Rocksteady, and noticeably did not feature Mark Hamill as the Joker. Unfortunately, the mystery isn't all that compelling, since it's painfully obvious fairly early in the game that the Arkham Knight is Jason Todd. Now in a city of mostly criminals, Batman's greatest foes team up to eliminate him once and for all, aided by the mysterious Arkham Knight. The stakes are impressively high: Scarecrow has planted bombs around the city and threatened a widespread release of his most potent fear toxin, leading to Gotham's evacuation.
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Still, while Batmobile combat is tedious, simply driving it around the streets of Gotham provides a fresh means of transportation that offers a perspective other than a bat's-eye view.Īnother major detriment to Arkham Knight is its narrative. Adhering closely to the main story provides interesting Batmobile gameplay sequences, but branching out into the side content makes the Batmobile overstay its welcome. Knight's greatest innovation over the trilogy's first two games was the addition of the Batmobile, though this also happens to be its most common criticism. Arkham Knight is a great game, and it builds upon its predecessors to deliver the biggest explorable area of the series.
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The Worst Batman: Arkham Game - Arkham Knightĭespite Batman: Arkham Knight's disastrous PC launch, calling it the worst of anything is a discredit to its quality. There are a handful of other games in the Arkham universe, including mobile and VR titles, each with their own merits, but the main games are of a universally better quality. The following ranking covers only the mainline Arkham series: the trilogy developed by Rocksteady and WB Games Montréal's prequel. Related: Why Suicide Squad Is The Batman: Arkham Follow-Up Asylum's combat system, especially, which was refined and built upon by the subsequent Arkham titles, has been emulated by many games since, including Insomniac's Spider-Man games. The first game, Arkham Asylum, was groundbreaking on release, and the Arkham series remains widely influential in the action-adventure genre. The Batman: Arkham series is one of consistent greatness, but some of its games still stand out as better than the rest.Įach Batman: Arkham game gets "bigger" in nearly all aspects as the series progresses. The Dark Knight was already one of the most famous comic book characters and had seen many critically acclaimed Batman film adaptions, but the Arkham games put players in control of his many expertises - beating up criminal henchmen, investigating mysteries, and gliding through the night. The Batman: Arkhamseries contains some of the best superhero video games ever made.